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EconSim

EconSim is a agent-based simulation game based on the HASH platform. As a dictator of an island nation after a natural disaster, you are faced with a challenging task: revitalizing the nation's economy through imports, exports, industry, and tourism

EconSim

EconSim is a agent-based simulation game based on the HASH platform.

As a dictator of an island nation after a natural disaster, you are faced with a challenging task: revitalizing the nation's economy through imports, exports, industry, and tourism.

You must tell your government members what to do (by modifying their behavior source code), and balance your countrie's checkbooks, opinions of foreign investors as well as your citizens (which will only grow more discontent as they obtain education), while keeping an eye out on potential corruption within your cabinet.

Roadmap & Feature planning

  • Scaffolding: Write documentations, setup basic framework in hCore
    • Docs: write a rough spec for main modules to include
    • Docs: write a rough spec for types of agents to include
    • Meta: look at potential migration possibilities to hEngine

Modules

Cabinet

The cabinet includes your high-ranking government officials that you directly control, and has the highest simulation resolution.

A (preliminary) list of all officials:

  • President: has the ability to grant/split/revoke offices and permissions, as well as managing relationships with other cabinet officials. As this is your in-game representation, this agent will never be corrupt.
  • Head of Security: by default, has the ability to manage the military and the police. Since this is an island nation, there won't be any invasions going on, but you'll still need them to stop assassinations, crimes and revolts. You can revoke their power to stop them from doing a coup, but you'll have to do them yourself and you only have 24 hours a day.
  • Head of Diplomacy: by default, has the ability to manage foreign relationships and investors (because you're an island nation, there won't be much diplomacy otherwise, sad :/).
  • Head of Economy: by default, has the ability to manage fiscal policies and taxations of your nation. You don't get to set your monetary policy because you're an island nation and use USD (but more because I'm lazy and don't want to make the system too complex).
  • Head of Industry and Innovation: by default, has the ability to manage infrastructure, education, and business. This might be one of the most important roles, since it directly relates to the long-term game results; but also you need everything else just to keep the government running.
  • Head of Natural Resources: basically title. You kinda need it just in the beginning, but we gotta get over it eventually.

Behavior manager

Behavior manager

Types of agents

TODO