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Network Implementation 2

This simulation demonstrates how a network implementation with the current engine could function, with the assumption that stdlib functions would change how the user actually interacts with network features.

This simulation demonstrates how a network implementation with the current engine could function, with the assumption that stdlib functions would change how the user actually interacts with network features.

In this implementation, edges are only represented as agents. They are simply used to store properties such as edge length, and to provide nodes with a way of accessing other nodes.

Nodes use their edges to index into their neighboring nodes, and then set their own height in a diffusion-like manner.