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Network Implementation 1

This simulation demonstrates how a network implementation with the current engine could function, with the assumption that stdlib functions would change how the user actually interacts with network features.

This simulation demonstrates how a network implementation with the current engine could function, with the assumption that stdlib functions would change how the user actually interacts with network features.

In this implementation, edges are represented and used as agents. This means that we would expect and encourage users to add behaviors to edges.

The edges get height values from their attached nodes, then use messages to cause them to change their height in a diffusion-like way.